Below is a handy list detailing where to find a. Use the code to bypass the level 4 locked door, and you'll find plentiful ammo, two Turrets, a Weapon Upgrade Kit, a Shotgun, and 2 Silenced Pistols. To finish the job, head to Water Treatment Facility below (open the door with Leverage or jump to it using the pipes above the door), then go to the second level and jump through the right window. Recyclers are found throughout Talos I and can be used to create crafting materials which in turn are used at Fabricators. If you saved Rani, you'll have the password to Storage AR01 located on the right as you head up the main path to Deep Storage. Full walkthrough and guide of Prey (2017), complete with all main quests, optional quests, achievements, weapons, neoromods, chipsets and research, plus discussion of endings. She'll also tell you she's making for the Cargo Bay where security has been told to fall back to. Killing the Telepath will render Rodney and Mickey unconcious, and Rani will wake to thank you for ending the mind-control, and give you the Storage AR01 Keycode as thanks, which apparently holds several turrets. Nullify it yourself with the Nullwave Transmitter (or use the Psychoshock power if you have it), and consider filling it up with the Q-Beam to get it to explode. If you have to engage the mind-controlled co-workers, know that killing them may negate any reward, so use your Disruptor Stun Gun to knock them out peacefullyīe wary of the Telepath itself, as it can fire bolts of nullifying energy at you, or explode the area around it causing everything to go flying. Youll have to fight about 10 Military Operators to get out of this one. Otherwise, you can use the open roof to your advantage, and either lure the Telepath to float outside, or climb up the walls using GLOO. Dahl has cleverly faked the scenario to lure you into a trap. A shuttle pilot sent out a mayday head to a Security Station and track down Hunter Hale (via the Shuttle Bay tab) to investigate, then head out to Exterior via Shuttle Bay. This will provide a VERY interesting look into your own character during the progress of the experiments that preceded the start of the game.The entrance is locked by Juilen Howard's password, which can be found all the way by the entrance to hall leading to Crew Quarters - it's on a clipboard below the body of Iris Stein who is dead sitting at a chess table. This Optional Mission can first be obtained upon entering the Material Extraction room in Psychotronics. Check it for 3 Neuromods and a new TranScribe audiolog: Session Log: Morgan Yu. The Mission The Psychotronics Prisoner is a Side Mission in Prey. When you take the test again, use the above answer key exactly, and a painting on the far wall will slide to reveal a safe. Kohl's room next door, and rest the Psych Eval terminal test using Dr. Dahl is tracking you and sending Operators after you if you want to get them off your back, head to Deep Storage via the grav shaft in Arboretum, where you'll remove your. Kohl's office and give the clue: ACBAC.Įnter Dr. This time DeVries mentions that a copy of your eval is hidden somewhere in Dr. Use the terminal's files to do so, and re-listen to Morgan's Breakdown again. It seems the TranScribe you obtained may contain info on your psych evals, and they'll need to be encrypted. DeVries room, loot the safe to find 3 Neuromods, then check his unlocked terminal and read his emails. If you have Mindjack from scanning enough Typhon, you can also relieve him of his burden non-lethally. While you're in the Trauma Center, be sure to hack Regina Seller's level 3 terminal if you didn't have the chance earlier, and look into Quaruntine where the mind-controlled Trevor Young has written the code for Dr. Security on the second floor, and climb up through the ceiling into the back entrance to your office, and then sneak down the opposite stairs to the Trauma Center. Head to Crew Quarters and enter Igwe's cabin loot the desk to acquire the O Psychoactive Charger S-i286 chipset, then play Leitner Music Sample from your collection of audio logs in front of. If you'd prefer to avoid prolonged battles, dart through Employee Orientation and up the back stairs into I.T. Kelstrups office and use the code 5327 - which youll receive from Alex via your Transcribe - to unlock it, where youll find Neuromod Fabrication Plan and a few Neuromods. Be prepared for a fight - as the Lobby has gotten a lot more dangerous since your last visit, with Telepaths, Weavers, and possibly a Nightmare to hunt you as well.
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